Fantasy Fiction
Fantasy Fiction

The bestselling Frostheart trilogy concludes with this epic story of bravery, loyalty and friendship.
Ash faces his greatest challenge yet as the EVIL Wraith leader Shaard unleashes the DREADED Devourer from its centuries-long imprisonment.
Only by uniting can the peoples of the Snow Sea hope to stand against the monster's wrath, but as the Devourer targets the stronghold of Aurora, the tribes remain as divided as ever.
In a last desperate move, Ash and the crew of the Frostheart journey to the yeti lands, where humans are forbidden, in search of the truth about the Devourer's origins, and the one weakness that may prove its undoing…

Sequel to the bestselling Frostheart - the crew are back for another thrilling adventure!
Ash and the rest of the Frostheart's brave crew have finally arrived at the majestic stronghold of Aurora - and Ash's mind is blown.
It's an extraordinary place - unlike anything he's ever seen - and he can't wait to solve the next clue that will lead him to his parents.
But it's quickly clear that even Aurora isn't safe for Song Weavers. A fanatical Pathfinder captain has turned the city against Ash and his kind - and it's not long before the Frostheart has to make another break for freedom.
But when a vicious Wraith attack leaves Ash, Lunah, Rook and Tobu stranded on the ice, they will have to use all their strength and cunning to reach safety. But what they find is even more incredible...

The Serpent's Shadow is the final thrilling instalment in award-winning author and Percy Jackson creator Rick Riordan's Kane Chronicles trilogy. Is their inherited magic enough to battle against the most powerful mythical forces that Egypt's gods have to throw at them?

EVER since the gods of Ancient Egypt were unleashed on the modern world, Carter Kane and his sister, Sadie, have been in big trouble.
As descendants of the magical House of Life, they command certain powers. But now a terrifying enemy - Apophis, the giant snake of chaos - is rising.
If Carter and Sadie don't destroy him, the world will end in five days' time. And in order to battle the forces of chaos, they must revive the sun god Ra - a feat no magician has ever achieved. Because first they must search the world for the three sections of the Book of Ra, then they have to learn how to chant its spells . . .

CARTER AND SADIE KANE'S dad is a brilliant Egyptologist with a secret plan that goes horribly wrong. An explosion shatters the ancient Rosetta stone and unleashes Set, the evil god of chaos . . .
Set imprisons Dr Kane in a golden coffin and Carter and Sadie must run for their lives. To save their dad, they embark on a terrifying quest from Cairo to Paris to the American South-west and discover the truth about their family's connection to the House of Life: an Egyptian temple of magic that has existed for thousands of years.

Though the Greek and Roman crew members of the Argo II have made progress in their many quests, they still seem no closer to defeating the earth mother, Gaea. Her giants have risen - all of them - and they're stronger than ever.
The gods, still suffering from multiple personality disorder, are useless. How can a handful of young demigods hope to persevere against Gaea's army of powerful giants? As dangerous as it is to head to Athens, they have no other option. They have sacrificed too much already. And if Gaea wakes, it is game over . . .

The stakes have never been higher. If Percy Jackson and Annabeth fail in their quest, there'll be hell on Earth. Literally.
Wandering the deadly realm of Tartarus, every step leads them further into danger. And, if by some miracle they do make it to the Doors of Death, there's a legion of bloodthirsty monsters waiting for them.
Meanwhile, Hazel and the crew of the Argo II have a choice: to stop a war or save their friends. Whichever road they take one thing is certain - in the Underworld, evil is inescapable.

Annabeth felt as if someone had draped a cold washcloth across her neck. She heard that whispering laughter again, as if the presence had followed her from the ship.
She looked up at the Argo II. Its massive bronze hull glittered in the sunlight. Part of her wanted to kidnap Percy right now, get on board and get out of here while they still could.
She couldn't shake the feeling that something was about to go terribly wrong. She couldn't risk losing Percy again.

Percy Jackson, son of Poseidon, has come face to face with two snake-haired ladies who refuse to die.
But they're the least of his problems. Because Percy finds himself at a camp for half-bloods, which doesn't ring any bells for him. There's just one name he remembers from his past. Annabeth.
One thing is certain - Percy's adventuring days aren't over. He faces the most important quest of all: the Prophecy of Seven. If he fails, it's not just their camp at risk. Percy's old life, the gods, and the entire world might be destroyed . . .

OLD ENEMIES AWAKEN AS CAMP HALF-BLOOD'S NEW ARRIVALS PREPARE FOR WAR
When Jason, Piper and Leo crash land at Camp Half-Blood, they have no idea what to expect. Apparently this is the only safe place for children of the Greek Gods - despite the monsters roaming the woods and demigods practising archery with flaming arrows and explosives.
But rumours of a terrible curse - and a missing hero - are flying around camp. It seems Jason, Piper and Leo are the chosen ones to embark on a terrifying new quest, which they must complete by the winter solstice.
In just four days time. Can the trio succeed on this deadly mission - and what must they sacrifice in order to survive?
Pagination
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