Fantasy Fiction
Fantasy Fiction
EVER since the gods of Ancient Egypt were unleashed on the modern world, Carter Kane and his sister, Sadie, have been in big trouble.
As descendants of the magical House of Life, they command certain powers. But now a terrifying enemy - Apophis, the giant snake of chaos - is rising.
If Carter and Sadie don't destroy him, the world will end in five days' time. And in order to battle the forces of chaos, they must revive the sun god Ra - a feat no magician has ever achieved. Because first they must search the world for the three sections of the Book of Ra, then they have to learn how to chant its spells . . .
CARTER AND SADIE KANE'S dad is a brilliant Egyptologist with a secret plan that goes horribly wrong. An explosion shatters the ancient Rosetta stone and unleashes Set, the evil god of chaos . . .
Set imprisons Dr Kane in a golden coffin and Carter and Sadie must run for their lives. To save their dad, they embark on a terrifying quest from Cairo to Paris to the American South-west and discover the truth about their family's connection to the House of Life: an Egyptian temple of magic that has existed for thousands of years.
Though the Greek and Roman crew members of the Argo II have made progress in their many quests, they still seem no closer to defeating the earth mother, Gaea. Her giants have risen - all of them - and they're stronger than ever.
The gods, still suffering from multiple personality disorder, are useless. How can a handful of young demigods hope to persevere against Gaea's army of powerful giants? As dangerous as it is to head to Athens, they have no other option. They have sacrificed too much already. And if Gaea wakes, it is game over . . .
The stakes have never been higher. If Percy Jackson and Annabeth fail in their quest, there'll be hell on Earth. Literally.
Wandering the deadly realm of Tartarus, every step leads them further into danger. And, if by some miracle they do make it to the Doors of Death, there's a legion of bloodthirsty monsters waiting for them.
Meanwhile, Hazel and the crew of the Argo II have a choice: to stop a war or save their friends. Whichever road they take one thing is certain - in the Underworld, evil is inescapable.
Annabeth felt as if someone had draped a cold washcloth across her neck. She heard that whispering laughter again, as if the presence had followed her from the ship.
She looked up at the Argo II. Its massive bronze hull glittered in the sunlight. Part of her wanted to kidnap Percy right now, get on board and get out of here while they still could.
She couldn't shake the feeling that something was about to go terribly wrong. She couldn't risk losing Percy again.
Percy Jackson, son of Poseidon, has come face to face with two snake-haired ladies who refuse to die.
But they're the least of his problems. Because Percy finds himself at a camp for half-bloods, which doesn't ring any bells for him. There's just one name he remembers from his past. Annabeth.
One thing is certain - Percy's adventuring days aren't over. He faces the most important quest of all: the Prophecy of Seven. If he fails, it's not just their camp at risk. Percy's old life, the gods, and the entire world might be destroyed . . .
OLD ENEMIES AWAKEN AS CAMP HALF-BLOOD'S NEW ARRIVALS PREPARE FOR WAR
When Jason, Piper and Leo crash land at Camp Half-Blood, they have no idea what to expect. Apparently this is the only safe place for children of the Greek Gods - despite the monsters roaming the woods and demigods practising archery with flaming arrows and explosives.
But rumours of a terrible curse - and a missing hero - are flying around camp. It seems Jason, Piper and Leo are the chosen ones to embark on a terrifying new quest, which they must complete by the winter solstice.
In just four days time. Can the trio succeed on this deadly mission - and what must they sacrifice in order to survive?
Part 3 of the The Lord of the Rings" trilogy:
As the Shadow of Mordor grows across the land, the Companions of the Ring have become involved in separate adventures. Aragorn, revealed as the hidden heir of the ancient Kings of the West, has joined with the Riders of Rohan against the forces of Isengard and takes part in the desperate victory of the Hornburg.
Part 2 of the The Lord of the Rings" trilogy:
Frodo and his Companions of the Ring have been beset by danger during their quest to prevent the Ruling Ring from falling into the hands of the Dark Lord by destroying it in the Cracks of Doom. They have lost the wizard, Gandalf, in a battle in the Mines of Moria. And Boromir, seduced by the power of the Ring, tried to seize it by force. While Frodo and Sam made their escape, the rest of the company was attacked by Orcs. Now they continue the journey alone down the great River Anduin—alone, that is, save for the mysterious creeping figure that follows wherever they go.
In ancient times the Rings of Power were crafted by the Elven-smiths, and Sauron, the Dark Lord, forged the One Ring, filling it with his own power so that he could rule all others. But the One Ring was taken from him, and though he sought it throughout Middle-earth, it remained lost to him. After many ages it fell into the hands of Bilbo Baggins, as told in The Hobbit. In a sleepy village in the Shire, young Frodo Baggins finds himself faced with an immense task, as his elderly cousin Bilbo entrusts the Ring to his care. Frodo must leave his home and make a perilous journey across Middle-earth to the Cracks of Doom, there to destroy the Ring and foil the Dark Lord in his evil purpose.
Pagination
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