Fantasy Fiction
Fantasy Fiction

Part 3 of the The Lord of the Rings" trilogy:
As the Shadow of Mordor grows across the land, the Companions of the Ring have become involved in separate adventures. Aragorn, revealed as the hidden heir of the ancient Kings of the West, has joined with the Riders of Rohan against the forces of Isengard and takes part in the desperate victory of the Hornburg.

Part 2 of the The Lord of the Rings" trilogy:
Frodo and his Companions of the Ring have been beset by danger during their quest to prevent the Ruling Ring from falling into the hands of the Dark Lord by destroying it in the Cracks of Doom. They have lost the wizard, Gandalf, in a battle in the Mines of Moria. And Boromir, seduced by the power of the Ring, tried to seize it by force. While Frodo and Sam made their escape, the rest of the company was attacked by Orcs. Now they continue the journey alone down the great River Anduin—alone, that is, save for the mysterious creeping figure that follows wherever they go.

In ancient times the Rings of Power were crafted by the Elven-smiths, and Sauron, the Dark Lord, forged the One Ring, filling it with his own power so that he could rule all others. But the One Ring was taken from him, and though he sought it throughout Middle-earth, it remained lost to him. After many ages it fell into the hands of Bilbo Baggins, as told in The Hobbit. In a sleepy village in the Shire, young Frodo Baggins finds himself faced with an immense task, as his elderly cousin Bilbo entrusts the Ring to his care. Frodo must leave his home and make a perilous journey across Middle-earth to the Cracks of Doom, there to destroy the Ring and foil the Dark Lord in his evil purpose.

"In a hole in the ground, there lived a hobbit." So begins one of the most beloved and delightful tales in the English language.
Set in the imaginary world of Middle-earth, at once a classic myth and a modern fairy tale, J.R.R. Tolkien's The Hobbit is one of literature's most enduring and well-loved novels. This edition of The Hobbit has been specially formatted for young readers and features cover art by Caldecott Honor-winning illustrator Peter Sís.

Percy Jackson isn’t expecting freshman orientation to be any fun, but when a mysterious mortal acquaintance appears, pursued by demon cheerleaders, things quickly go from bad to worse.
Time is running out for Percy. War between the gods and the Titans is drawing near. Even Camp Half-Blood isn’t safe, as Kronos’ army prepares to invade its once impenetrable borders. To stop them, Percy and his friends must set out on a quest through the Labyrinth — a sprawling underground world with surprises and danger at every turn.
Along the way Percy will confront powerful enemies, find out the truth about the lost god Pan, and face the Titan lord Kronos’ most terrible secret. The final war begins… with the Battle of the Labyrinth.

Eager to wield their stapiers for Marvel Combat, Ella, Brigit, and Jason are back for their second year at the Arcanum Training Institute. With Ella’s celebrity growing throughout the Marvellian world after thwarting the Ace of Anarchy’s diabolical plans, it’s proving hard for her to focus on her coursework. But back home in New Orleans the Conjure community isn’t too happy about her return to the skies for another year learning to become a Marveller. As if life wasn’t complicated enough, Ella soon discovers more dangerous secrets about the Conjure architect who built the school.
Before she can dig deeper, a mysterious magical illness sweeps through the Institute, and Ella lands at the top of the suspect list. Can Ella and her friends save themselves and the Marvellian world before chaos breaks loose?

Eleven-year-old Ella Durand is the first Conjuror to attend the Arcanum Training Institute, a magic school in the clouds where Marvellers from around the world practice their cultural arts, like brewing Indian spice elixirs and bartering with pesky Irish pixies.
Despite her excitement, Ella discovers that being the first isn’t easy—some Marvellers mistrust her magic, which they deem “bad and unnatural.” But eventually, she finds friends in elixirs teacher, Masterji Thakur, and fellow misfits Brigit, a girl who hates magic, and Jason, a boy with a fondness for magical creatures.
When a dangerous criminal known as the Ace of Anarchy escapes prison, supposedly with a Conjuror’s aid, tensions grow in the Marvellian world and Ella becomes the target of suspicion. Worse, Masterji Thakur mysteriously disappears while away on a research trip. With the help of her friends and her own growing powers, Ella must find a way to clear her family’s name and track down her mentor before it’s too late.

Frankie Best likes watching YouTube and eating Pot Noodles. She doesn’t like being forced to embark on mega-dangerous quests. Nope, no thank you. But that’s exactly what she has to do when what was supposed to be a quiet weekend at her Grandad’s house turns into an epic rescue mission. It’s down to Frankie and her brother Joel to save their Grandad when he is kidnapped by gnoblins (yes, gnoblins!). The pair head off to a magical realm where they encounter creatures, terrifying enemies, and worst of all – no Wi-Fi!

Even wizards produce leftovers.
But a wizard’s rubbish is laced with magic, and for the rats that forage this rubbish, the magic has changed them – they can speak and read, and have rather grand ambitions for a comfortable retirement.
Which is perfect for a con-cat like Maurice. He has his own magical talents, and wants to get rich quick. Together with the rats, and young (rather simple) Keith, the ‘piper’, they work the towns to create their very own plague of rats - then lure them away for cash.
But in the run-down town Bad Blintz, this little con goes wrong, and suddenly these educated rodents aren’t playing to the piper’s tune . . .

The City was built on a sharp mountain that jutted improbably from the sea, and the sea kept trying to claim it back. That grey morning, once the tide had retreated, a whale was found on a rooftop.
When a mysterious boy washes in with the tide, the citizens believe he's the Enemy - the god who drowned the world - come again to cause untold chaos.Only Ellie, a fearless young inventor living in a workshop crammed with curiosities, believes he's innocent.But the Enemy can take possession of any human body and the ruthless Inquisition are determined to destroy it forever.
To save the boy, Ellie must prove who he really is - even if that means revealing her own dangerous secret . . .
Pagination
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